![]() Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. ![]() The controlling player must rely primarily on reaction times to succeed. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan.Ī "shoot 'em up", also known as a "shmup" or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. Shoot 'em ups were popular throughout the 1980s and early 1990s. Later in the 1970s, games such as Space Invaders and Asteroids popularized the genre. The genre's origins can be traced back to Spacewar!, one of the earliest computer games, developed in 1962 and eventually released in amusement arcades in the early 1970s. "Bullet hell" games are a relatively recent subgenre that features overwhelming numbers of enemy projectiles, often in visually impressive formations. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. Some restrict the definition to games featuring spacecraft and certain types of character movement others allow a broader definition including characters on foot and a variety of perspectives. ![]() There is no consensus as to which design elements compose a shoot 'em up. In a shoot 'em up, the player character moves forward automatically, often in a flying vehicle such as a spacecraft or aircraft, shooting large numbers of enemies while dodging obstacles. ![]() Shoot 'em up (also known as shmup or STG ) is a subgenre of the shooter genre of video games. ![]()
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